![]() ![]() ![]() This drove demand for more maps, as multiplayer experts quickly became familiar with the limited deathmatch level selection included in the base game. The game quickly became enormously popular, spawning a legendary deathmatch scene that continued well into Quake’s sequels. Unlike the clones of Id Software’s previous classic Doom, the developer had outdone itself by creating a fully 3D engine, meaning that the limitations of its predecessor (fake 3D levels that didn’t allow true verticality, sprite-based enemies, unsophisticated lighting) were swept away in a hail of revolutionary graphics and nine-inch nails. ![]() Quake was released in 1996 and quickly became renowned as a game-changer for the industry.
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